![]() In fact, it works so well that I expect this set to get nerfed in the next patch. And most recently, I collected up all of the pieces of a class-specific equipment set called Grace of Inarius that makes her Bone Armor not just protect her, but also deal ridiculous amounts of damage to foes, and that works too. Then I switched to throwing curses and bone spikes, and that worked. She started as a zookeeper, and that worked. In Diablo III, on the other hand, one of the joys I’ve had has been in trying different builds for my Necromancer. Before patch 1.13, you couldn’t re-spec characters, and even after you could, it wasn’t as easy as it is in Diablo III, so I didn’t do a lot of experimenting. In Diablo II, my main character used a “zookeeper” build, with as large a retinue of followers as I could manage. And bosses who summon their own trash mobs? They’re your new best friends, whether you prefer to revive their minions’ corpses or blow them up. They’re easy to kill and explode for the same damage as anyone else. Instead, they are your favorite thing to see. This change also means that for a Necromancer, trash mobs aren’t an annoyance that simply serves to keep you from attacking more powerful enemies. In keeping with most Diablo III skills, its damage is now based on your character’s weapon damage rather than the monster’s HP as it was in II, providing much more consistent results than it used to and thus removing what I didn’t like about it before. Corpse Explosion, a favorite of many Necromancers past, also makes its return, and it is glorious. Your active use of the skill instead commands them to focus on a target, and the skill’s runes determine the type of bonus damage they do while they’re focused. For example, if you choose to have skeletal minions, they are passively summoned every couple of seconds, up to a total of seven. Necromancers’ skills in both games involve summoning, curses, and bone-based attacks, but the skills aren’t a one-to-one match between games, and many adjustments have been made to the skills that do reappear. (Demon Hunter was #2.) But now, the Necromancer is back, and the new version of the class has captured my heart just like the old one did. Since Diablo III was released just over five years ago (incredible, isn’t it?!), I’ve played it on PC, PS3, and PS4, and gotten all classes up to level 70, and until this week, my new favorite has been the obvious choice: the Necromancer’s spiritual successor, the Witch Doctor. (The Druid and Assassin were probably #2 and 3, respectively.) ![]() Before I was done, I had taken many characters through the game, but my favorite was always the Necromancer. I poured literally hundreds (maybe even thousands) of hours into it. Diablo II was one of my all-time favorite games.
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